The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. 193 ratings. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. Terminology used in this guide and not in-game is explained here. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Zigzagzigal [author] Given both the age of the original guide, and the variety of changes in Rise and Fall, most of this guide was entirely rewritten. Following this guide requires the Gathering Storm expansion. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 65 ratings. Following this guide requires the Gathering Storm expansion. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. If their culture output is strong enough they can get Nationalism before you, they can form armies before you can form corps, giving as much as a 22-point advantage. This guide goes into plenty of detail about Brazilian strategies, uniques and how to play against them. 213 ratings. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Rise and Fall Expansion. 74 ratings. Terminology used in this guide and not in-game is explained here. 123 ratings. Terminology used in this guide and not in-game is explained here. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Here, I detail strategies and counter-strategies for Byzantium. 129 votes, 25 comments. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. . Zigzagzigal's Guides - Poland (R&F) By Zigzagzigal. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Terminology used in this guide and not in-game is explained here. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Zigzagzigal's Guides. Zigzagzigal's Guides - Brazil (GS) by Zigzagzigal An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. This guide goes into plenty of detail about French strategies, uniques and how to play against them. 127 ratings. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. Gold, in my opinion, is best used to buy units and support them. Nader Shah is best at domination with a cultural backup, much like Cyrus. Powerful at science and religion alike, Arabia offers plenty of options. . It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The civ's start bias, if it has one. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. On smaller map sizes, culture makes a good alternative relying on wonder construction. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. Rise and Fall Expansion. It would be super neat to open every Civ’s section with your guide in this style, followed up with u/Zigzagzigal’s awesome more text-heavy guides. I ended up wanting to go Shoshone lol. These guides are no longer updated. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Award. Here, I detail Ethiopian strategies and counter-strategies. Here, I detail Aztec strategies and counter-strategies. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. I'm trying to avoid guides this time!Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. Zigzagzigal's Guide to Ethiopia (BNW) By Zigzagzigal. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The "Other Guides" section of every Vanilla guide has links to every other. - Districts in general are 10% cheaper. Here, I detail strategies and counter-strategies for Byzantium. These guides are no longer updated. Entertaining too. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sandwiching an Industrial Zone between a Canal and Aqueduct. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Here, I detail Polish strategies and counter-strategies. Following this guide requires the Gathering Storm expansion. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. This alone is a massive advantage. Ours is a realm of iron and gold; of military might and opulent palaces. Killing units restores up to 30 health. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. Egypt's civ ability is certainly the core of the civ and the unique you should be mainly building strategies around, but you have to remember not to be carried away with wonder construction. Hidden features are unique features civs have which aren't described or explained in-game - both positive and negative. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Pre-Rise and Fall content packs. . Zigzagzigal's Guide to Spain (BNW) By Zigzagzigal. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. This guide goes into plenty of detail about French strategies, uniques and how. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Pre-Rise and Fall content packs. This guide goes into plenty of detail about Ethiopian strategies, uniques and how to play against them. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. Here, I detail strategies and counter-strategies for Byzantium. Introduction. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. These guides are no longer updated. Babylon is a tough civ to master due to their unorthodox civ ability. The "Other Guides" section of every Vanilla guide has links to every other. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. The clarifications section clears up. They were made at game release so a few things are outdated, but still excellent for beginners since he explains things quite in depth. Zigzagzigal's Guides - Portugal (GS) + Arabia (GS) Zigzagzigal's Guides - Byzantium (GS) + Rome (GS) Anglican Buff Idea: High/Low Church Slider. The Aztecs are an almighty fighting force. I mainly learned from ZigZagZigal's written guides. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Terminology used in this guide and not in-game is explained here. Portugal's Civ 6 design is a great refinement on the similar gameplay of Civ 5. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them. Pre-Rise and Fall content packs. Design/Balance. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Excellent at creating and using puppet empires, Songhai makes great use out of war. It has strong culture generation, but lacks advantages to tourism generation. Introduction. honestly zigzagzigal's guides arent very good. These guides are no longer updated. Here, I detail Brazilian strategies and counter-strategies. The Ottomans have advantages in nearly every aspect of warfare. Here, I detail Korean strategies and counter-strategies. Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. Polynesia is Civilization 5's premier coastal cultural Civ. These guides are no longer updated. Note: This guide requires the Rise and Fall expansion. At every point in the game, your first priority with Yongle should be to ensure every city you control reaches ten population as quickly as possible. Zigzagzigal's guides are amazingly thorough. At this point the Steam guides should just have a Zigzagzigal's Guides tab. Every civ has interesting lesser-known tricks and features. Introduction. Here, I detail Chinese strategies andZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. Zigzagzigal's Guides. Also, while we're at it, Sourhogs should be listed on the Slayer skill guide at level 1 (specify that it needs the quest). 114 ratings. 921. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Zigzagzigal's Guides - France (GS) От Zigzagzigal. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. To play as Nubia, you must have the Nubia Civilization and Scenario Pack. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. 3. Zigzagzigal's Guides - Inca (GS) It's late, but here's a Gathering Storm guide for the Inca. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Each album sale is worth 1% of a venue's base tourism yield when you. Pre-Rise and Fall content packs. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The Early Game. Pre-Rise and Fall content packs. 114 ratings. 2. Mongolia is the ultimate mounted unit warmonger, and can rip apart the. Strategy Guide for Civilization VI. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other. The Huns fight and win very early on, and are great fun to play. The main changes for the Zulus in Gathering Storm are: The addition of the powerful and easy-to-beeline Cuirassier unit works wonderfully with the Zulu ability to form early corps and armies. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization…Zigzagzigal's Guide to Carthage (G&K) by Zigzagzigal. Following this guide requires the Gathering Storm expansion. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 3. Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Egypt has three different ways to start, typically leading to a cultural victory in the end. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Pre-Rise and Fall content packs. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Award. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Per page: 9 18 30. Here, I detail Zulu strategies and counter-strategies. 3. This is fantastic. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. Here, I detail Zulu strategies and counter-strategies. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 100% achievements guide + tips & tricks (base game + all DLC's, include Gathering Storm) 12,197 views. Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) 36 -. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. ago. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. 117 ratings. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. • 2 yr. 71 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Here, I detail Russian strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Introduction. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 33 ratings. Georgia now receives +50% production towards all wall buildings, including their UB. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. 76 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. . Following this guide requires the Gathering Storm expansion. 218 ratings. Introduction. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. These guides are no longer updated. After the ancient era when your War Carts. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. Dec 18, 2016. A general strategy. 392 ratings. 2. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rise and Fall Expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Unusually amongst diplomatic nations, it does better building tall rather than wide. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Here, I detail American strategies and counter-strategies. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Introduction. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. These guides are no longer updated. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. 5 Comments. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Qhapaq Ñan improvements provide you with visibility in neutral lands, though other civs can convert them to their side by taking the tile. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. 28 ratings. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. See the marvels of. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. Pre-Rise and Fall content packs. Following this guide requires the Gathering Storm expansion. Pre-Rise and Fall content packs. This impressive collection of guides contains strategy for every leader/civ, glossary of terms, victory skew, and instructions to help you understand it all. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. France offers a wonder-heavy route to cultural victory and can effectively slow down scientific civs without needing to go to war. Zigzagzigal's Guide to the Inca (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Zigzagzigal's Guides - Civ Summaries (GS) By Zigzagzigal This guide introduces all the civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Here, I detail Nubian strategies and counter-strategies. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. . Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. This means prioritizing Food and Housing during your initial expansion; Farms, Granaries, and Encampments are all worthwhile early investments. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. 28 ratings. 2. Along the way is the Games and Recreation civic, which unlocks the Hippodrome district. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Pre-Rise and Fall content packs. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 190 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Award. Rise and Fall Expansion. If you come across another civ that's ripe for conquest while your War Carts are still reigning supreme, don't hesitate to knock them out of the game. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 79 ratings. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Zigzagzigal's Guides - Khmer (Vanilla) By Zigzagzigal. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Note: This guide only covers content released prior to the Rise and Fall expansion. They are "per civilization" (and there are versions depending on with it without expansions). ago. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for. Per page: 9 18 30. The strong faith output of Missions can help in purchasing Naturalists for National Parks, or for Rock Bands. . Zigzagzigal's Guide to the Huns (BNW) Introduction Note: The Huns require the Gods and Kings expansion. A general strategy. . Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. The sea is where we live, where we work, where we conquer. These guides are no longer updated. 3. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The civ's start bias, if it has one. These guides are no longer updated. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Rise and Fall Expansion. Zigzagzigal's Guides - Nubia (R&F) โดย Zigzagzigal. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. These guides are no longer updated. Introduction. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. The removal of Oligarchy stacking has lessened the potential of Impi somewhat. . By Zigzagzigal. Zigzagzigal's Guides - America (GS, all additional content) by Zigzagzigal. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. Here, I detail Mongolian strategies and counter-strategies - for both Khans. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Yes - Byzantium is a religious/warmonger hybrid which can neglect faith and science alike early in the game! A key early goal for Byzantium is to get to the medieval-era Divine Right civic as quickly as possible. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Introduction. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Following this guide requires the Gathering Storm expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Following this guide requires the Gathering Storm expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. These guides are no longer updated. Rise and Fall Expansion. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. 535K subscribers in the civ community. Rise and Fall Expansion. a. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Terminology used in this guide and not in-game is explained here. The "Other Guides" section of every Vanilla guide has links to every other. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guides - Māori (GS). Zigzagzigal's Guide to Morocco (BNW) by Zigzagzigal. If you can stack St. . To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. These guides are no longer updated. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. The clarifications section clears up. Zigzagzigal's Guide to Carthage (BNW) Introduction Note: Carthage requires the Gods and Kings expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Rise and Fall Expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Honestly, it would make navigation of the guides easier. Zigzagzigal's Guides - Japan (R&F) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one.